﻿using System;

namespace Aeon.Framework.Audio
{

/// <summary>
/// Interface for Audio resources.
/// 
/// </summary>
public interface IAudio
    {
    String Source { get; }              // Source file name.
    Single Volume { get; set; }         // Normalized volume.
    // And position { get; set; }         // Sound Position.
    
    AudioMode Settings { get; set; }    // Settings flags.
    Int32 Channel { get; set; }         // Exclusive channel.
    }


}